Materials

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Transcript

OK, so let's start actually working on the game. This is where it gets exciting. So let's delete our script, whatever. We don't need that. That was just for the test. And we're going to create a couple of new folders.

So we're going to create a new folder called materials. This is just for organization. I'm going to create a new folder called scripts. You don't have to create these folders, but I just like to keep things organized. So inside of the materials folder, we want to create some materials. So I'm going to create a new material.

Nikolas grass and I'm going to create a new material by right clicking and choosing create a new material and calling it water. So with the grass, I'm going to come over to click on either one click on grass, come over to your beta here. Click on this little color wheel. And I'm going to just choose like a nice, enjoyable brain color. And for the water, you guessed it, I'm going to choose a nice, simple blue color. Cool.

So created two materials. And now we're going to create just a plane for us to do some testing for our ball to roll on, like to get the ball going. So we're going to go over the game object, and we're going to create a new 3d object, we're going to create a new cube. And we're going to call this cube actually was called ground for now. We're going to change its position to 000. And we're going to change its scale to just something that we can work with 100 on the x axis and 100 On the z axis, and you can see it's incredibly broad, it's something that it's yet but must be brought.

It's completely white. So in our scene, so if we zoom out here, you can see we have just a big, flat white cube basically. And we got a directional light here that we can, you know, change the colors, change the direction, things like that, and we got a main camera. So with the ground, we just want to click on the ground and over here we'll see the components that are on the actual ground object. So we have the cube mesh filter, we have a mesh renderer and we have a box Collider. So the collider is what we use to to detect whether whether objects have collided with the object or whether or not they inside the object if you click in his trigger, and the mesh renderer is just rendering the actual mesh of what the actual object is.

So if you see under the mesh renderer section, we have a section called materials if you open up that material You'll see that it has an element. And the element is just the default material. That's what's painting into the all is white. If we click and drag our grass material over, you'll notice that it turns green and it looks much better in my opinion. So that is just a quick and dirty way of getting a material to look a little bit better in unity. Just click just creating a new material, changing its color and just dragging on to the cube.

And now we have a new environment that looks a little bit better to work in. In the next episode, we'll start our first script and we'll get the ball rolling. Pun intended

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