Construct Toolbar - Plane, Axis and Point

Model Workspace of Fusion 360 Miscellaneous Toolbars
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Transcript

So, this is a structural bar. In this lecture we will be dealing with making different kinds of planes, axes and points. As you can see, I already made to two entities two bodies one is of box using create Ollie and a cylinder. So, I will be telling you about how to make different kinds of planes and axes as well as points using construct robot. First is offset pain which is a very simple one you have to select any existing plane and you can offset a plane that's the first one and as soon as a plane is constructed You will see in the browser This is a browser, you will see a new palette is there that is construction site, print one, this one, right. So I can toggle it on and off.

Let it be oftenly Next one is playing at angles you can select any of the edges of any sketch of any body and you can afterwards creator. If you are having problems regarding the origins that he's always highlighting and we're creating a pain because it will highlight it's bound to happen. You can create a plane at an angle, this one is at 45 degree that's off this one also. Engine plane for that we need a curvature that's why your cylinder is my area. So I will select a curvature and as you can see it is tangent to the coverage itself. I can leave Make it anywhere.

Let it be here. Yeah, right. gonna provide the angle here also, it's 180. Initially it was here. Initially it was here at zero degree. And then and as soon as I probably won't even put it that way.

Okay, that's all for this one also. Next one is a mid plane for that. We need two faces. Let's hit this one. And this one. See, as you can see, a plane is made here.

Right, stole it off. Then. Next one is playing through two edges. We can make rain using two edges also. See, like this. What we'll do, we'll make more One more box here in order to explain the other type of planes and axes also we don't have to make it to the dimension so this is this would work let's call this one off which was playing through wages now rain through three points we are going to make let's select two points from here.

And one point for this new body we have made see 1233 point this rain is made a struggle this one off also. Lane tangent will face at point that means firstly to select a phrase and then you will select a point and it will be tangent to the point and then to basically it is a plane tangent to face at point okay. We will use that This one also this, this cylinder to show if you're selecting this as the face and I will select this as the point so it is basically perpendicular to this point. Let's call this next one is playing along part along the path if I'm selecting this as a path, so plane will be made along this path only. It comes very handy when you're working with providing additional boundaries to a particular body or additional cutting you want to provide so in this plane only you can make this sketch and you can make the three pencil next is your okay let's probably talk also.

Next is your axis right access towards the lender or not or us so for this lender To select the sender receiver accidentally and attain the midpoint, the sine of x is a bit different from the plane. As you can see here, let's toggle it off. Naturally these axes perpendicular at a point I would select any phase so it will become perpendicular to that particular point that I have selected. Next It is at this row, two planes. Alright, so, I'm going to select this one and this one c. So, it is between these two print that is most prominent place it finds. Next one is access through blue points.

Let's say this is a point and this one is a pointer. So it will, the axes will join these two points. This will become my axis Running through points, right? scrub these axes through as whichever edges selecting that we become that will act as axes. And these things comes in handy when you when we're working with the advanced commands. Like let's say for example, we need to create patterns or a meter for that this will come handy or basically for polls and All right.

Next is x is perpendicular to face at point it's same as the earlier one which was plane tangent to freeze at point same thing x is perpendicular to face at point next geez At vertex basically you can create a point a single point at the vertex vertex that means, two or three lines of joining two or three edges joining the next one is your point through two edges obviously, if I select two edges, this will create a point there the notion of point is also different. Next is flying through three planes right. This one, this one this one and this one, this will create a prominent at a prominent place it will be created these two planes are there and this plane is at some distance from here. So, it will drag it to this particular point and continental made here thanks geez Find the center of a circle or a sphere.

So, basically we can create a POC point here in the cylinder itself. So, this comes in handy when you we are creating a poll come up, we are creating a whole entity let's say that will rightly snap to this particular point. See, it will snap there which comes in handy when we are working with holes. Last but not the least pointed point at edge and plain that means edge and then So, when we protruded outwards the edge as well as the plane. So, whenever at at the point they are meeting will be converted at a point. So, that's it for the construct toolbar.

See you in the next lecture, where we will be dealing with the inspect toolbar as well as how to insert canvas. Thank you

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