So the books of the space reports is ready. We have bodies decos weapons, exhausts everything and a lot of awesome looking wings. Well, how many parts do we have? We have eight bodies. We have seven cockpit. We have 11 joins.
We have nine little wing shapes. six different weapons, no seven weapons and five exhaust. And I don't know how many because I don't even count them. So many little details, so many variations you can make. So let's make some. I'm just holding Shift clicking on some element.
Picking just one from each row, just the basic one. I domesticated with Ctrl D and push it over and let's be a ship. I'm just assembler The elements, I'm putting them together. Here's the body here's the wing. I put the little cockpit on it, I have to resize it a bit for this one. Here is my joint my part which is connecting the connector.
I'm moving to the top. And now I tried to put here this little weapon Okay, and now the the call or panel on the wing and the engine. I arranged it together to the middle, I select again, like I did before the wing, the weapon and joined adopt the gate with Ctrl D and flip it. I delete this so it's not absolutely symmetrical. And that's it. I select all the parts and with Ctrl G i group them up.
And that's it. That's our first finished full ship. Now I make the video a bit faster because you don't need me to put elements together, you're not learning from that. You can watch it slower, you can watch it in this time. The point is just grab the elements we created so far, this very simple element, just one each row and combine them, you can combine them by hand, like we do now, or you can have your own code, assembling it in your game. And that can make it super random.
To use it in your games like sprites are coming randomly, according to a small easy algorithm that you will see that each wing is coming with one body, one cockpit, two wings, two weapons and some joints. So it's very easy algorithm you can create and make your own ships. This one is a very horizontal ship, the other one was a bit more vertical. As you see you can create very different looking shapes and just these are just the simplest Once I selected all the shapes and group them up, I'm playing with the the proportions, how wide they are, how tall they are endless possibilities with even these few elements. So I had my sketch, I had my blueprint on my paper. This is my original ideas for ships, just a few sketches.
And then I just listed out my elements to be able to create what I need bodies, cockpits, wings, etc, etc. So this is what I wanted to show you and I hope you will create your own spaceships now. I had so much fun I couldn't stop myself. I was playing with the spaceships and I created a few more. You see, there are so many different ones. There are not just the ones I created before.
I wanted to make very different ones. I really like the one looking like a bet. And I really liked the very narrow one. But all of them are very, very different and still the same. And then I was playing a bit more and I was thinking, Okay, what if I break my own rules and attach more wings, more joints and more weapons to one ship. And then it looks so bad as then I created some war paint for it, this red line, and some, you know, fire in the back and some fire in the front weapons firing some plasma.
And I'm pretty satisfied. So what I want to say, don't stop playing. Don't stop experimenting with your modular design. Because you have your sketches, you have your ideas, you have your blueprints, but after that, you have a box full of elements. And you create the rules and you can break the rules, break the symmetry, break the rules of having only two wings, play around and create new ships. Now here's your task.
Send me at least three very Different shapes you created. That's your assignment. I want to see some spaceships. Okay, create some spaceships and practice modular design.