Create a set of fantasy weapons for our goblin minions!

Design Modular Game Assets with Inkscape Design modular game assets with Inkscape
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Transcript

So, here are my goblins and they are just wanting some weapons. So, a stick or something is very suitable for a goblin something disposable something easy. So, I was drawing up some crude weapons I will not draw the bone and these bendy skinny tar like blade, but I will go for a club, the hatchet and this very very crude cleavers for like thing. I like the shape of this hatchet and I will draw that. So, I will create three different very, very different weapons for them to have some fun and to create more possibilities for my final Goblin designs. So I start with a simple gray square gray rectangle I think some notes here hear in there Unless you remember we did the same with the jawbone, that I'm double clicking, adding some nodes and move nodes in and out to break the line a bit.

And this is what I did. It's a very simple club. I just call it brown. Pick the same color. And I rotate it to draw some lines over it some wavy lines with the pencil tool. just adjust the smoothness a bit to make it feel like it is actually made out of wood like it's carved out of a piece of wood plank or a big chunk of wood.

Okay, I just make one object I close it also here. I dublicate the original shape, select them and they go to path intersection. And I will pick a lighter brown color. This is perfect. I really colored later and turn of the stroke orange Looks nice bit like bacon. Okay, and I mix the colors to make it a bit darker and it looks like it is made from wood.

And now with the pen tool I will create some charts in it some to give some edges like pieces of stone or pieces of metal into the club so it is Fight Club and the more sharp and the more triangle like they are or crooked or beaten up, the better. You don't have to make hundreds of them just a few seems bad enough. Nice. I select all of them. position and scale them and group it up with Ctrl G Make it a bit smaller so it's fitting into the hand of my little soldier and if I move the center of rotation and rotate it you can see this is how it will look when it will be wielded in an animation by this little creature okay seems good to me. I really like it what else I can create the new weapons for the two other guys here and I will create this very crude cleaver like sword looks a bit like an anime sword.

So I draw a rectangle created turn it into a path or Shift Ctrl C or path object to path and I move the move it a bit on the top to give this weird shape and applicate the blade and a line two shapes next to each other to the left and that will be the handle. So it will be a bit like a kitchen knife. I can't draw click it but then a bit straighten it out so it's not perfectly a curve and other note here to create the handle. Okay perfect it's matching. Now the handle will be brown and the blade will be different color so it will be distinctive enough. Now just shape the blade a bit more.

I will make it more clever like I will pick the dark gray color from the boots and I applicate the original shape and color that lighter gray and with that, I have an edge over the blade. It seems like it sharper over the edges. Select these two nodes and pull them up. I select both of them and we'd end I send them to the back. Move this one a bit higher. We two little circles, I will add some nails or screws holding the handle together.

It looks like a nice cleaver already and make it a bit more pointy. give this one a gradient. A gradient can make things much more alive if you don't want super flat design. And here's the trick I use all the time I'm just creating two rectangles, merging them together with path union, make them work. Put it over the blade and squeeze them, rotate them a bit, make them absolutely covered the blade. Duplicate the original blade, select this shiny object and go to path intersection and I have a shine I give it a gradient.

So it's not absolutely white. But still you have the feeling like it's a shiny surface like it's a shiny metal surface but I also wanted a bit buttered up a bit broken up. So I'm drawing a little object along the blade. You see covering up some triangles select both of them and path difference. So this little triangles, creating dense and cracks on the blade. The handle is now a bit darker, okay.

Let's group it up and scale it for my little creature. Okay to small Nice has to be in front of the head. So I select everything. And if it's rotated, it has to be like this. Okay, don't cut the other one. Nice.

I put him to safety and I just put the blade and the arm on the top. So when he's rotating the blade is covering his face from this view. And the last thing I want to create is the hatchet. I really like this word hatchet, and it's basically a small axe use for chopping wood or for throwing a throwing weapon. And yet, it is a very crude waIking style weapon. So I'm just again starting with the gray rectangle at the node to create the face of the hatchet.

This is the back part of the chat and there is the front part. I bent the both of them up This one more this is the front. It's already has a hatchet axe shape. So it's nice. I have the original gray shape now adopt it and pick a lighter color. So now I have two shapes already.

I duplicate it again and make it orange a different color. So I want to three I put them back with Ctrl Z. And my idea is to make the orange one a bit bigger and cut off everything from the light gray to create this blade shape is just another idea another version of the same method, how you can create a blade running around distinctive shape like I did with the sword or cleaver. I give it a gradient. This time it is really working. It really has the job.

To come to have a 3d effect make it a bit longer nice. So the head of the X is looking cool already. Again, I'm creating some dense and I'd applicated so you see it's two of them, I duplicated with Ctrl D, select one of them and select the bright color and power difference. And you see I duplicated it because of exactly this because I have to cut that out also from the dark part. And now if I cut it, it's much better. So it's a really broken beaten up hatchet.

I can even give it some thickness to move these little nodes of the dark gray element a bit. The whole idea is to Yes, the whole idea is to cover some places. So it looks like it has some thickness. You see, they look just like a bit of shadows here and there, but they are very nice. Okay, let's give you the handle to, again we started the rectangle or actually asked we are doing vector and modular design, we could copy this one. We copy it and what do we do with it, we make it longer and we make it bigger to match our x. I'm double clicking so at some nodes, I'm not simply scaling it up or making it thinner or higher.

I'm doing this because I like the handle part at the bottom. And I'm deleting these the origin or nodes now it looks already nice. I made the top curvier position it into place. Put it down to make it more curvy nice. And I do the same trick again. To give it some we're Okay, nice.

So again, I just drew a zigzag object and selected both paths difference that created the little dance. I group it up now and I can give it a shine out here on the top. So I just Ctrl C Ctrl V the shine. I don't have to draw it million times. I have to make it longer than it was on the blade. Okay, I just select the nodes and make them longer.

And now I will just put it into position duplicate the base. Select the shine and the base as I did with the sword and path difference. Path intersection actually, to create this nice little shine on the edge of my blade. I group it up make it smaller color and give it into the hands of my little guy. Okay, it's huge now. scaly.

So make this one smaller a bit. Nice. He's holding his hand like this. Let's check the circle of rotation how it looks when he's wielding it. Oh, good, scary enough. Now that's the whole idea.

I have all three weapons now. We have different arms, different heads, different weapons. And we can create really, really a lot of goblins out of the let's see. Let's order our little box of Goblin elements. So we have three heads, three different bodies, three different arms. Matching all of the bodies Three different legs, matching all of the bodies.

And then three different weapons. That is three by three by three by three by three is 243 different goblins you can create using these elements. If you create a few more, you can have much more versions. And keep in mind that these things are modular does the whole idea behind this whole course to teach you to think in modular design, so 243 possible goblins but they will look very similar but if someone is looking them up close, they will be different. So, let's just pick one from each row, one head, one body, one arm, one hatchet this time, so one weapon and a leg and let's put this together to have a goblin which was never drawn before. It's none of the goblins which I drew before.

So the These things are not connected. They don't have to be the same. I can create totally different goblins as you saw in the promo video, and I will show you in a second, you can create a lot you can create many, many different goblins out of this. So, that was the part of the modular character design of this course. I hope you enjoyed it and you are ready to create your own army of minions. Please if you did show me I am so so curious to see your creations and don't forget I'm here to teach you.

So if you have any questions, just ask and have fun creating the Goblin army.

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