Now you know how to export, bitmap PNGs from your drawings, and how you export your game assets in bitmap. And it is very good if you just want to create one size of a game, or if you want to create other size, then you just select all your assets, scale them up to the size you want, for example, give given height, set this lock, so the proportion is staying the same height and width are scaling together, and then export each asset separately. That's one solution you can do. So you have different versions of your game, or what you can do lately. And because of a gaming in html5 Canvas is a big thing now, like if you want to create a Facebook game, that's it for example, or mobile gaming on Android, and higher resolution other higher resolution. Smartphones is such a big This why Inkscape is so so handy now, because Inkscape is saving to SVG by default.
Svg means Scalable Vector graphics. So as I said earlier, it's vector, you just save your game element. You have to copy it and take it to a new Inkscape file. Let's see, I just did that. And when it isn't a new file, you just go File, Save As, and you give the name of your element. And that's it.
So if you want to save it, you just save it. Just take that you save it, US optimized SVG, which is done here. And the difference between simple SVG in Inkscape and optimizers Although the ending is the same is that Inkscape has some metadata data, including in the file, which is useful only for Inkscape. For example, where are the guidelines and stuff. But in your gaming or your web project, you don't need that. So just save, optimize SVG.
And that's all. Another thing you can do is to save PDF. And when you save a PDF, that can go into any other program. So you can use it in Illustrator, you can use it in Flash and create your animation from your Inkscape drawings, or I don't know, any other program, most of the programs can import PDFs because that's the point of PDF, you know, to communicate between all the different graphic design programs. So it's this easy if you just save your assets in SVG. Figured out First in your program you are using and then that's it.
You don't have to worry about scaling and different resolutions anymore because you just set the resolution and your objects will scale with it. This was the part about exporting and now we move on to draw something more serious again. I hope you like it.