So the next thing available is mesh controls. So we're already we have seen the methods. So, if we want to change the element type, we can use the method. So here you can see that happens. Now you can see a lot of element types or methods available, automatic tetrahedron hexa, dominant sweep and multi zone. So we'll see the sweep and multi zone how it is going to work in the future.
So for now, so tetrahedrons where the verge elements is going to be created pyramids, and these hags are dominant where heads elements going to be created. So let's keep it tetrahedrons and click on the mesh So, let's look at other methods. So sizing where you can view the end sizing and body sizing also, this is the another method available to to create to reduce the size of the element, right so here you can see element size, our sphere of influence let's keep it element size and so here just select edges and you can see how this it elements going to be changed right. So here, I just kept as element size, right. So here element size, I just kept it as zero or II here. You can choose number of divisions.
Just making it as 30 divisions. Now you can see how the mess is going to be changed. Now you can see. So throughout the face, you can clearly see the face becomes structured. And elements are going to be the number of what we have given in the excising in the similar way we can do face sizing and body sizing also. So, let's delete it.
And the next thing available is contact sizing. So this is for the assembly machine. So, we'll see later, this is the refinement. So, let's say I have selected this face Where I can increase the number of elements you can see. So, the advantage here is I need to increase the number of elements in whole object by using this relevance relevance center. So, by keeping these things to basics, I can use these mesh control properties.
So that wherever the interested area, let's say the stresses more at a particular region. So I can only increase the number of elements there. So that my accuracy of results will be more in that particular area where my number of elements to whole body is less. So where I can aq, more quality of mesh less number of elements and more accurate results. So, this is how we how to use this properties. So the next one is map to face meshing, or where we can create where we can convert unstructured mesh into structure.
Let's say select this. If you see this, this is unstructured mesh. So I have applied map to fit mesh in there. Then I'm going to generate it. Let's see how it is going to gone. So you can see the node still is not structured.
So what we can do is, let's insert a one face select all the faces Then we can convert into structured mesh. So since it is our blog, it is very easy to make it structured. This is because this is a general shape. But when it comes to the irregular shapes, let's say our cube, which is very hard to make it structured, particularly in the middle of the cubes solid bodies right?