Lens - Secret Platform

Unreal Engine 4: Character Skill System White Magic - Lens of Truth
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Transcript

Welcome back everybody in this video we are going to be working on making a secret platform that will be revealed to us when our Lens of Truth skill is activated. Here I am in the older completed version of this project. Let me just click play here and demonstrate exactly how this is gonna function. So you will notice that I jumped on this platform and when I activate my lens of true skill, lo and behold here is my secret platform that I can jump on and collide with. However, when this ability runs out, and I tried to jump on where that invisible platform was, I can no longer collide with it. So we're going to be working on building out that actor Let's jump on out of this version of the project and go into the project that we're working on together here.

Here we are in this directory content Metroidvania blueprints actors Let's find our BP secret wall. Right click on it. Let's go ahead and duplicate this. And we'll call this BP secret platform. Now really, there's no reason I needed to duplicate this whatsoever, I simply could have created a blueprint class and created it from the actor class. Why I am duplicating this, I guess just for convenience sake, I'm going to double click on this guy to open it up.

Let's go over to my viewport tab. Now first things first because we did duplicate this and because there was this inheritance that took place from the BP interactive object base, we've got this interact collider here that is currently on the inside of this mesh that I don't want to have us collide with what so ever. So what I'm going to do is I'm going to come under the collision settings and where it says collision presets, I'm going to set this to be no collision, don't want to collide with that what soever. Next, select your mesh, we're going to change out our mesh here a little bit we could have, we could simply squish this down and call it a platform but want to bring in something a little bit fancier. So with that selected under our static mesh section here, and let's do a search for fire underscore cliffs underscore Cliff wall and we got a whole bunch of options here.

I'm looking for this one Cliff walls 03 C, and this is going to be ginormous. There it is. So let me just set a few things from here. Let me set my scale. Let me unlock my scale first and set the x to be point to the why do we point to the Z to be point one. That's good.

To make it significantly smaller, let me tap the F key to focus up on it the location of this I have set to be negative 100. Why do I have it set to be negative 100 just to center it up a little bit more, just to center it up a little bit more on just to center it up a little bit more based on when we place this in our level you can see there is our default scene route that little white ball down there so that's why I set my location for this mesh to be where I did. Okay, with that the material as brick clay old I guess that will be fine. That's a fine looking platform, right? I like to think so. Alright, so by default, we want no collision on this mesh as well.

So let's come under our collision settings with our mesh selected, and our collision preset currently set to overlap only pawn Let's set no collision for that. This as well. So nothing will collide with this until we turn on our Lens of Truth, that functionality to come later. For now go ahead and Compile and Save and we'll call this video wrap. Guys that'll do it all for this one. See you in the next one.

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