Mist - Script #2

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Transcript

Welcome back. Once again, everyone, we are going to continue working on our missed script here in our BP player. So if you don't already have it open come to your content browser, this directory, double click on your BP player to open it up. And our goal in this one is to finish our transformation to miss script. Now, we've got to make a few modifications to some of the timelines in here. And there's three of them, because remember, we're using a timeline to drive some of our variables such as how long the effect stays active, how long the cooldown period is, etc.

And after modifying the timeline, we're going to adjust what happens to our camera a bit when we transform into an out of Miss using a pretty cool blurring effect, I think. So let's find our missed camera effects timeline. This guy right here. Let's double click on it to open it up. And here is our timeline editor here, I'm going to change the length of this to be point three seconds from point one five seconds. Now you can see that extended out our, our white section here the the total amount of time of our timeline.

So then what I want to do is I want to select this last keyframe and set the time for this to be point three. Okay, so a little bit of a longer timeline here for our missed camera effects. So that's gonna do it for this one, let's exit out of here. Let's go next to our missed active timer timeline right down below it, double click on it to open it up. And we're going to change our missed active time not from eight seconds, like our Lens of Truth is active for eight seconds, we're going to change this down to three seconds. We only want you to stay in misformed for a short time because otherwise that skill can be abused pretty badly.

And then let's select our last keyframe over here and set the value here. To be three to match that then we can jump on out of here Okay, going back to this timeline up here I'm Miss cooldown timer go ahead and double click on this to open it up let's see we've got one thing we should change here even though I do want to keep this at five seconds currently this says lens cooldown timer just for clarity sake let's rename this to miss cooldown timer yeah cuz that could be that could be a little misleading right? And let's exit out of here I think I did this in one of other tracks so just to be super clear Miss cooldown time percent. That says alpha is our output here lens Active Time percent Yeah, that that's not good. So come under your missed Active Time. timer timeline.

Let's right click on this and And just for clarity sake, call this missed Active Time percent and then we can go ahead and exit out of that. Okay, now let's come under our Miss camera effects, we're going to do something a little bit different for our Miss camera effects settings and our top loop here, I want to set our a value to be 90 our b value to be 80. I'm gonna bring in a middle value as well and you'll see why in just a little bit. I'm gonna right click, do a search for a loop that's a float loop the same as before. And this middle loop I'm going to have an a value of zero and a B value of point six. And our bottom loop here I should make sure I plug the alpha into this loop note as well and our bottom line PIR is going to have an a value of zero but a b value of 15.

Now before when we were transforming, not transforming, we were putting together our lens active camera effects. We were doing this vignette intensity post process setting that was kind of the sort of dark shadows around the perimeter of the screen. Well for our Miss active camera, I want to have more than just vignette intensity. So I'm going to select this node right over here and then over to the Details panel I can select certain things to add to this make post process settings node. And the things I want to add here are a I'm gonna do a search for it because there's so many things that we can turn on. I want to add one for Ghazi in I can spell it right Gaussian Blur.

Does that gauzy that's two s's and actually Let me do a search for a method. That's not the one I'm looking for. Let's see Gaussian Blur. We'll come back to that one. Let's do near blur size first near blur size. So that is one that I want to add near blur size.

Set that as a pin. And the other one that I want to set is a far blur size. So I'm gonna type in Far, far blur size, this is all under the lens depth of field category. And for a Gaussian Blur here, let me just type in, I believe it was method method method. Right here lens depth of field method. Let's add that.

And here is where we can add that blur set our method here to this Gaussian depth of field blur, right like that. Okay, so now we've got three different loop nodes and again, alertness. This is going to allow us to go from the a value to the B value driven by an alpha value. And again, our alpha value goes from zero to one over time. When our alpha is zero, we will be reading in the a value of each of these. And when alpha is one, we go to the B value of these.

And as we go in between them, we are somewhere between a and b as our tooltip, for hovering over our loop node suggests, so which one of these return values do we need to plug into which things in our make pearls process settings, this first layer being plugged into our setting of our field of view is going to be fine. However, our vignette intensity, I want this to be from this learn the zero to the 0.6. So plug the return value of here into the vignette intensity, this lert that's going from a value of zero to a value of 15 Over time, I'm going to plug this into our near blur size and our far blur size. So both of those, that is going to be fine. Now I'm just going to add on a little bit more script to the end of this. Let me move up my post process settings right about there, I want to bring in one of our components here are VFX w magic, Miss active, let's drag this into our graph.

And then I'm going to drag off of this and type in set world scale 3d. And I'm going to hook in or execution wire to that. And one more thing that I want our alpha here to drive our Miss camera effects is I want to drag off of this and type in alert vector, lurk vector. And I'm going to drag this all the way over here and let's double click on our line here to create A reroute node to clean this up a little bit. And I'm going to plug this into our scale for our new setting of the world scale for our VFX. Miss active for the a value, I want to leave these four zeros across the board.

However, the B values I want to set to be one. Now what am I doing here, essentially, this V effects. Let me just exit out of here, I don't want that this V effects. This is currently our P Miss particle effect over time, this very short time period, I'm going to be going from a world scale of zero to a value of one really rapidly. And that's just to kind of scale up the size of that missed effect really rapidly over time. All right.

And so that should pretty much do it for all these fix ups to our timelines. Now if I jump in and play and go over and collect our missed skill here, let's collect it then let me It set it and now let me activate it you'll notice that I can't actually turn into Miss but there's still some imperfections. So, a few imperfections that I noted there is I was trying to jump while I was in Miss form and I was trying to move up into the air wall I was in Miss form, but was unable to do so those are known issues that will get fixed up in the next video. So guys, that will do it all for this video. See you in the next one.

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