Welcome back everyone. In this video Our goal is to modify a macro to indicate which white magic we are selecting. All of our work here is going to take place here inside of this content Metroidvania widgets directory, where we have our w BP white magic menu, double click this guy to open it up. Remember when we created this asset, we created it by duplicating our w BP B magic menu and a lot of things came along for the ride. Now we just need to swap out a few things here inside of our w BP white magic menu. In order for it to work for this version of the menu.
We're going to be working over in our Graph tab because that is where our macro exists. So over in the My Blueprint panel, scroll on down until you find there's mine under the fold. Functions areas way down in the variable section where we've got this select magic macro, so I've got a lot of tabs across the top here if I double click on my select magic macro, I will open up what we currently have. And as you will see, all of this stuff is related to our black magic menus. So let's just do a little bit of fixing up here to change this to be for our white magic menu, and everything will be good to go. Well, firstly, for some clarity sake, I'm going to change the name of some of these common boxes, so we're not getting confused.
So anything that has fireball right over here, we're gonna change this to be Lens of Truth. Then kind of moving on down the line right here are electro spark is going to be renamed mist. That's gonna be determined with the A button, the D pad left or the left thumbstick left Where we had our blood lust, we're going to change that to be our shield. And then where we had this arctic blast, we're going to change that to be our time slow. Okay, so that really affected nothing here in our macro. That's just for clarity sake.
Next thing I want to change here is where we have we've got our input node there, and we've got our output node here. If you look at all of our outputs, they're all labeled wrongly, that's not going to be confusing sarcasm. So let's just change that. So where it says fireball selected, let's change that to be Lens of Truth selected, where it says electro sparkletts change that to be a mist, where it says bloodless selected, let's change that to be shield. And where it says arctic blast selected. Let's change that.
Be times slow, that's a lot more clear. And zooming back. We're then going to go through each of these sections to really label things appropriately, we're not just going to relabel the comment box which we are we're also going to change out a variable inside of here which is very important. So where it says firewall selected, let's go ahead and change that to be a Lens of Truth selected. Let me just flip my page notes here to make sure I'm not missing anything. And then right down here, where we are referencing our player, we're going to drag out here and do a search for blends of truths.
True with There we go. Get has w magic Lens of Truth. That is the thing that we want to see if our player has before They are allowed to select that is their selected white magic. Okay, holding down the right mouse button I'm gonna come under electro sparks selected. We're gonna change this to be missed selected. And then right here we just need to change out this variable does our player has missed?
Do they have missed? That's the thing that we are checking again inside of our BP player is where we are storing all of these variables does our player have the W magic missed skill? That's important to know before they are allowed to select it? Where it says bloodlust selected let's change the name of this comment box by double clicking on it. This is going to be shield and then out of our player we're going to find out has shield plugged that in Delete out bloodlust. And last but not least, come on downward to where it says arctic blast selected and this will simply be time slow and out of our player we're going to find if they has if it has the time slow I'm not sure that's correct English there.
Okay delete out arctic blast plug in the time slow. And I believe we have everything with that. Let's go ahead and Compile and Save no errors. So make sure you have made all of those modifications for clarity sake, and for functionality sake. Anyways, that will do it all for this video. See you in the next one.