Welcome back everyone third in final video here for implementing our missed script. The goal in this one is to modify some of our player movement scripts to account for the fact that we can now transform into mist. You heard at the end of the last video, the jump effects the grunting going on was trying to jump while in Miss form. That's one thing we're going to fix up. We're also going to fix up the fact that we were not able to move up or down while we were in Miss form. So let's take care of that ladder issue.
First, we're going to start off in our project settings here, settings, Project Settings. And over on the left hand side, select your inputs and we want to add a new Axis Mapping so that we can make our missed move up and down. So click this little plus button right here. We're going to call this new Axis Mapping, not action mapping, access mapping. This is going to be called the Move up. And I did not have my fingers in the right spot on the keyboard move up.
And we want to bind this to left thumb stick, y axis, the left thumbstick y axis. And then I also want to add a couple more here. So I'm going to hit that once and twice. And I want to bind this to our keyboard S key s s s in our keyboard, W key. And what I want to do is for r s set the scale value to be negative one that is going to indicate that we're trying to move in a downward direction y up and down. So s a negative value is going to be down w a positive value of one is going to be up and this y axis just having a value of one is going to be fine because as we move our left thumbstick up and down We'll be able to read in a value of either one or negative one, depending on which direction we are pushing.
Okay, so with all that done, we can exit out of our project settings, let's jump into our BP player. And if you haven't already done so here is the pathway to find your BP player. open her up, we're gonna do this bit of script, not in our white magic tab, but our Event Graph. So I'm just gonna zoom on out a little bit. And let's, oh, what the heck I've got some test scripts in here player receives damage. Let's do it right underneath our player receives damage.
I'm going to right click and type in move up. And there is our axis event input axis event move up. Let's add that. And we're going to bring in a branch and the one branch I want to bring in is going to use B is using mist as the condition so let's drag that in and get that We're going to drag off of that and find our branch. And if it's true if we are in Miss form, then we want to add movement input right here. And in which world direction do we want to be able to go we want to go in the world direction Z of one.
So that should allow us to move up and down. In fact, let's put a comment box around this left click and drag, tap that C key allows movements. Up, down when transformed, transformed, to miss. Okay, so that is looking good. Let's next come in, just modify Jump script because we were still able to grunt you heard that sound effect when we were in Miss form. So I need to find out where is our jump script, I believe that's in our move set tab right here.
So I'm going to select our move set. There's our back dash, there is our jump. Good thing for having comment boxes. You can see it from even way out here. Okay, so we just need to input a little bit of script right after this input action jump. And between this has double jumps, I'm just going to scooch some of this over to the side.
We're not going to add much here at all. We're simply going to put in a Boolean here at the very front for B is using Miss we're going to get that we're going to drag off of this bring in a branch and our flow control when we press this is going to evaluate Hey, are we using Miss are we using Miss in in Miss form? If we're not, we're going to be allowed to double jump. But if it is true that we are using Miss and none of this is gonna happen so that's what that's gonna do. Okay, so let's go ahead and Compile and Save here jump in and play and see if we can now move up and down when we are within this form and if we hear that jumping sound effects, so here we go. Of course I need to collect our missed your first.
Okay, let's go ahead and slot Miss is our active white magic. Let me activate that and I think first I'm going to try to move up and down here. Okay, and oh, I see an issue I just kept floating up again and again. And let me just jump on over to my Event Graph here. And what I got currently going on, is my scale value here is currently set to one so that was just sending me up non stop and this is my bad. I need to plug the axis in value into this skill value that's what's actually going to tell our Miss there to be moving up and down with the value set to one we're only going to go up so make sure that you have that axis value plugged into the scale value for your add movement input silly mistake on my part let's Compile and Save one more time try playing and collecting our missed let's try to see a lot are missed Here we go.
Okay, so now I'm moving up moving down that's looking pretty good waiting for my cooldown to end here and this time when I transform into Miss Let me try to jump Alright, so that sounded good because we didn't hear anything haha. Alright, so guys, that is going to do it all for this one. We've now made it so our Miss can move up and down and we no longer hear that jumping sound effect Job well done. We're not quite done yet. We still need to build a gate that are missed that can go through. That is upcoming next.
See you all in the next video.