Welcome back everyone in the last video we finished creating our BP skill base. This is the thing the alter the dice if you will, that our player is eventually going to interact with in order to collect some skill now, all of our actual skill diocese that our player will interact with will be children from this one and in this video we're going to create our first child of this we only need one for now. We will create the others later on, but just one is going to be good enough to get us started. Before we start, I wanted to make mention of something that I noticed in the last video that I wanted to clear up any confusion if somebody noticed this, and that is if I select my Dyess here you see this big yellow square here in the background. And you may have noticed this if you've selected this in your own project that you're working alongside me with.
Now what this is, is we have translucency turned on so that's While you're seeing this big yellow box back here, if you don't like seeing that you can come underneath your viewports show button and you can turn off translucency right here, so that way you will no longer see that big yellow square, although it'll still be outlined like this. Now something else I want to make mention of, is if I, I'm just going to turn it back on for the time being. If I click right above my dice right here, save right about here, you'll notice that I will have selected my dice anyways, because I have translucency selection turned on that's different from this actual showing of the translucent loosen, see, if I hit the T T isn't Thomas key, I can toggle translucent selection, so I'm just gonna hit the T key. And now if I click off and try to click back on somewhere about here, you'll notice that I haven't actually selected my Dyess yet because I've turned off translucent See selection.
However, if I hit the T key again, and I click right about here, you will see that I will have selected my diet. So that's one thing to keep in mind when you're dealing with any sort of sub particles and whatnot, things that have translucency. with them. You've got a show flag for translucency. And then you've got translucent selection that you can toggle on and off with the Tiki. I tend to like the toggling of the translucent selection turned off because I don't like selecting it like that.
So just FYI, something to keep in mind. All right back on topic here. We were going to be creating a child blueprint of our BP skill base, so make sure you go ahead and find it within this directory. And all we got to do to create a child class blueprint from this is right click on it, and at the very top we are going to create a child blueprint class. This one we will call a BP skill. Double Joe Okay, and then I'm going to open it up because there's just a few things that I want to edit about it.
I'm gonna dock across the top. One thing I do want to edit is well, and you can see my viewport I cannot see anything right now, if you ever come across this and you're wondering, Hey, where is everything you can select anything here over in the components panel, I've selected my Dyess. And you can see it's somewhere over there. Now if I just select somewhere in my viewport like this, and I'm just right mouse clicking and then tap the F key. That'll just frame me right up on it. Okay, so one thing I want to change is I want to change the decal that is projected onto this die.
So I'm going to come under my decals skill. And you can see all these properties are inherited from the parent. And now I want to slot in a decal material and the one I want to slot in is we have one called double jump decal double Jump, and you can see how it now projects that onto the Dyess. That's pretty cool. The next thing I want to change here is I actually do want to show some of those candles kind of in the background and I think it's candle one and candle two. So I'm going to select both of those not candle one, candle two, one in three, or is it two and four.
Let's go four and three, maybe. Let's see what ones these are. So with those two selected candles, three and four, I'm going to come under rendering unclick visible and those are the ones I do want. So three and four. That's gonna be pretty good. And then I want to select the candle light for three and control select the candle light for four.
And I'm going to set the auto activation for those little glows on the candles to be active as well. Okay, that's not all I want to do here. I do want to actually edit one variable Here, and the variable i want to change is inherited under our interactive object variables, you should have a category in here called interactive object variables. Now this inherits all the way back to our interactive object base that we created way earlier we created some interactive object variables in here. And one of the things that we created a variable for was this interact message. So closing this out for interact message now this is the message that I want to appear on the screen when we can interact with this Dyess and collect the skill so I'm going to change my interact message here to be learn skill.
I could change this to be learned double jump or something like that, but I'm going to keep it rather generic. And guys, that's literally all I wanted to do in this one. So if I Compile and Save, you can see now that I have Have a BP skill double jump, I can drag this out into the level. I'm gonna tap the end key to snap that down to the ground. And you know what? I am not going to show that translucency I think it's rather annoying so that's what it looks like pretty sweet looking.
Alright guys, that is going to do it all. For this one we've created a child class blueprint. We will see you in the next video.