Skill Acquire - Skill Attributes #5

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Transcript

All right, welcome back everyone in this video we are going to finish off creating all of the white magic variables we need to have existing here in our BP player blueprint, we are running out of time in the last video so making a separate video for this. And I know this has been a lot of groundwork but this is gonna set us up real good for what's to come. So we don't have to create all these variables down the road. So let's hop right to it. But if anyone took a break between videos here and don't remember how to get back to your BP player, just gonna jump back to the main level editor. Here we are in the content Metroidvania blueprints characters folder, double click on your B p player.

So like we did before, we're going to take a shortcut here by copying some existing variables. We're going to select our B has w magic missed in when it's selected. in yellow light that I'm going to hit Ctrl plus W to duplicate it. This one is going to be called B has white magic shield. Now we are not, we are not actually going to be hooking up this skill in the game. This is just to kind of help flesh out a white magic selection menu, we are going to be able to select between myths and Lens of Truth and those are actual skills that we are going to go go the full nine yards and actually implement them.

The Magic shield that we're going to have an icon for and presented on the white magic selection screen that in our time slow white magic skill are not ones I'm actually going to hook up because this course is going to be a massive to begin with. had to cut some corners. Okay, so with this one created, gonna go into our category and we're going to create a new category for a magic white. And I'm just going to call it shield and you can see that category now taking place with that variable. inside of it, then I'm going to select our missed attributes gonna hit Ctrl plus w on this guy, and this one's simply going to be called shield attributes. I'm going to move this into my new category, selecting this little drop down this magic white shield.

And let's compile this and make sure that our B has w magic shield. This one because we copied it from our white magic mist, it is false. By default, I am actually going to set this one to be true by default because this is not a skill that we're actually going to be obtaining. So we're just gonna say yes, he has it so it does appear on our white magic selection screen right from the get go. Okay, I'm then going to select our shield attributes and we do want to change out some stuff here. So the name of this is going to be simply shield, the icon slates, we're going to change To be t underscore shield there it is the man accost.

Yeah you can set whatever you want here I'm gonna set it to be 10 and obviously this is not going to deal damage or anything like that this is just for some visual flair. Okay, that's gonna be good for that. Let's select our B has w magic shield variable down here we're gonna hit control plus W to duplicate that. And this one is going to be changed to be has w magic time slow question mark. And I am going to put this in a new category called white magic. times slow.

You can see that category now available down here. I am then going to select our shield attributes going to control plus w on this Changes to timescale attributes. Let's change the category to be Magic White time slope, and then we will compile this. And our B has w magic time slow, I do want that set to be true. Again, this is not a skill that we're actually going to hook up. And then our time slow attributes like that because we do want to make a few changes here.

The name is going to be changed to time, slow and the icon slate is going to be changed out to t, underscore time slow. That icon right there which looks a little pixelated but that's alright, I'm going to change the man ACOs to be 20 just to be different, and then the damage damage type can be zero and none respectively. That Is it a whole lot of work being done there getting all of our skill attributes implemented inside of our BP player. Let's go ahead and Compile and Save one more time guys. That is gonna do it all for this one. We will see you in the next one.

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