Welcome back, everyone. Well, we got one more video here for laying out our black magic menu. If you haven't already done so come to your W BP be magic menu in this directory, double click on it to open it up. In this one all we need to do is fix up the details for our various HUD widgets that are present during our black magic menu. If you remember right, we duplicated this Widget Blueprint from our w BP HUD Widget Blueprint. And in doing so we deleted out a bunch of stuff.
And we kept some stuff and this was some of the stuff that we kept. But we need to go back and fix up some of the details for these so that they actually appear on screen when we eventually hook up the script to show this screen. So these are the things we need to fix up we need to select our manage overlay over in the hierarchy. And if I come under the details and I come under the Render transform scale sections, set the x and the y to both be one. And then you'll see that appear back on screen. Next, select the W magic border widget and that guy right there.
And over in the Details panel, what we need to change about this as the position why needs to change to be negative five, slide that back down on screen. Next, yeah, we still have a few more things here off lingering, don't worry, we'll get those. Next we got our w magic overlay, select that guy. And you can see it selects that up top there. And what we need to set for this flipping my page Oh notes is going to be our position y again, instead of negative 200. Set it to be 33.
That's gonna slide it on down. Let's go with our w magic. Man. I cost that widget right there. This We need to scroll on down to the render transforms, set the scale to be x one and y one. And now you'll see that 99 appear down there.
Next we're going to select our w magic texts. This is our ready text. In the render transform here we need to set our scale x and y to be one apiece. Hmm, there we go. And that's looking pretty good. Now with our black magic stuff, our black magic widgets, let's select be magic image.
And with that guy selected, we need to come up in the Details panel and where it says position why we're going to change the position wide to be 31. That'll slide that down to be magic image. Let's select be magic border next. And here the position wise got to be changed to negative five. So like be Magic magic costs next, coming under the scale settings for the under the render transform. Let's set the x and the y to be one apiece.
And now that appears back on screen. Next, we're going to change actually, did we get everything here? I do believe we did. This is our current version of the menu. Let me just cross reference with my previous version of the project just to make sure everything is in order. And it does look like we got everything all right, that's looking swell and dandy.
Let's go ahead and Compile and Save. Next we are on to create some bindings for these various HUD widgets so that all these different texts and numerical values can be made dynamic. That's the come in the next video. We will see you there.