Lens - Secret Wall

Unreal Engine 4: Character Skill System White Magic - Lens of Truth
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Transcript

Welcome everyone. In this series of videos, we are going to be working on putting together our Lens of Truth white magic skill. If you don't recall what this is meant to do, let me just jump into an older version of this project that I made in preparation for this course. I'm going to click play here. And when I activate my finished Lens of Truth magic, you're going to notice two things. One, over on the left hand side here, we have this secret wall that is suddenly been revealed to us.

And over here on the right hand side is a secret platform. Those are the things that we need to add before we even think about hooking up the functionality for all this that is creating a secret wall mesh in a platform mesh to be revealed when we use our Lens of Truth skills. So ignore this warning here. This is a actually totally unrelated. What we are going to be working on in this video specifically is to create an actor to make that see through secret wall that is all none of the functionality just creating the actor. So let me just minimize this version of the project.

Let me go to our version of the project or work in progress here. Come under this directory content, Metroidvania, blueprints, actors and find your BP interactive object base. With that guy located, let's right click on it. And we're going to create a child blueprint class from this. And we will call it BP underscore secret wall. And I want to open this up right away.

So I'm going to double click on it. And what you see here if you got your viewport tab selected is simply that interact collider box that was inherited from our BP and Active object base. That's all well and good, it's actually not really needed. But we are simply going to add one component to this blueprints. Click the Add Component button. Let's add a static mesh and I'm simply going to name this mesh.

And I will slot in a mesh over here in the Details panel. This is going to be a cube. And not just any cube but a specific cube that I have in mind. I like this guy right here the engine basic shapes cube that is approximately size 100 by 100 by 100. If you don't see this one, you can make sure your view options show engine content is checked on and when it is you should have this cube available to you. So let's select that and bring it in and I am going to change the material right away here to be clay Let's see do I want clay new or clay old my notes will tell I want clay old Of course you can put whatever floats your boat and that is looking pretty fancy if I do say so myself with that also selected the mesh I am talking about let's come under the collision settings and I want to make sure that our collision presets are not set to block all dynamic but rather overlap only pawn.

Okay that'll make it so that our pawn can simply overlap that and just pass right on through it. alright with that, we will simply save this out Well I suppose we can Compile and Save because that is the process that I like to follow. That is literally all we need to do in this one guys. more work to be done before we actually go about hooking up all the script to show and hide that that special material Let's make it that's gonna make it look see through. But that'll do it all for this one guys. See you in the next one

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