Welcome back everybody. In this video, we are going to be focused on getting ourselves organized. And by that I mean we are going to be creating the structure of folders inside of our content browser here right from the get go to house all of the assets that we are going to be creating throughout this project. Let's get ourselves organized right from the start. So, without further ado, let's make sure that we've got our sources panel shown over on the left hand side here. And again, you can show or hide the sources panel by clicking on this little button right here.
And what I'm going to do is I'm going to select our top most content folder because I'm going to be creating a brand new folder that is going to house all of our content throughout this course. I'm going to right click right here, create a new folder and I'm going to call this Metroid Dania Gan This is a character skill system that we are building. But I was inspired by the Metroidvania genre to create this. So I'm going to call this folder Metroidvania. Underneath this, I'm going to create a bunch more folder. So make sure you've got Metroidvania here selected, right click New Folder.
We're going to do one for animations. Let's select Metroidvania. One more time, right click New Folder, audio. And actually, let me color our Metroidvania folder here right away just so it stands out. You can right click on that and you can set a color and I'm gonna go some color of blue darkish blue. There we go.
Okay, next one I'm going to do is right clicking on Metroidvania New Folder, blueprints. Now with blueprints selected, I'm going to create several folders within it so right click on blueprints New Folder. We're gonna have some actors blueprints, select blueprints again right click New Folder characters. Right click on blueprints again let's go enough right click on blueprints again framework right click on blueprints once more we're going to go m i SC for miscellaneous right click on blueprints again New Folder structs and that's going to be all the ones we want within our Blueprints folder. So now I'm going to select our Metroidvania folder one more time, right click New Folder file Right click on Metroidvania again, levels. Right click again, New Folder materials.
Right click on Metroidvania. Again, meshes. And again, New Folder particles, right click on Metroidvania again, textures and right click on Metroidvania one more time and this one we're going to call widgets. And so with that, make sure that you've got this series of folders starting from Metroidvania all the way down to widgets. We may add a folder or subtract a folder and As we go along here, but this should just about do it for all of the folders that we're going to need to house all of our assets. That's gonna do it all for this one guys.
Glad we got ourselves organized. We'll see you in the next one.