Welcome back everyone. Well, we have our black magic menu completed. I just wanted to take some time out now to fix up a few small bugs that have been irritating me for far too long. We're gonna fix them up in this video. Let me just jump in and play in and show you a couple of the issues that I am noting. Issue number one, which I have been mentioning, is when we're overlapping this trigger volume when we get to one of our skill dices, we see that message but we don't see the button that the B button that says B to interact.
That has been irritating me also, I've noticed that our arrow keys are currently being bound like our A and D keys are to move our character left and right so if I am to move my right arrow key, I both interacted with it and interacted with that Dyess, which I don't want to do, and you'll notice it again here if I am facing left and I push the right Arrow key watch what happens, my character faces to the right. And of course they're interacting with that dice at the same time. So I want to fix up those two issues. Let's start off by coming into your content Metroidvania widgets folder, open up your W A BP notify here. This is one that we worked on a long time ago. And we've got our button interact this B button here and in our timeline that we created for this our intro animation.
We're even saying that we want this to fade in over time, which here in this viewer we're seeing that happens. So what is the issue? Well, the issue is with this button interacts selected, if we come over in our Details panel, and we find our section called behavior I currently have the visibility set to hidden. I want to change this to be visible, because we're seeing here at the zero second mark. It's already going to be invisible because we're setting our color and opacity or alpha value here to be zero at the beginning. And over time, we're going to be bringing our alpha value to one which makes it fully visible.
So that should fix that problem. We should save that jump in and play and let's see if that now fixes that issue. There's our B button. Okay, that's good. next issue I want to fix up has to do with that directional issue that I was pointing out that our arrow keys on our keyboard are also moving our character to the left and right, and to fix this up, we can come under our settings Project Settings. And over in the left hand side, we've got our inputs.
And currently if we come under our axis mappings not the action mappings, but the axis mappings are move right access mapping mappings is also being bound to the left and right arrow keys. And you can see that in the action mappings, our interact, action mapping is also being bound to the right arrow key. So we kind of have a dual usage going on here. So the way we can fix this up is under the Axis Mapping move, right? I'm just going to get rid of that and get rid of that. Let's do a quick sanity test by jumping in and playing.
I'm using my right left arrow keys, nothing is happening. Let me interact with this Dyess here by using my right arrow key, which is the equivalent of the B button on my controller. And now that issue is fixed up as well. All right, guys, that'll do it all for this video. See you in the next one.