So until now we've been doing mainly box modeling. And this is another style called sculpting that I wanted to teach you. So when you first launched blender, there's a new file sculpting. So go ahead and click on that. And that's going to give you this really cool sculpt view. Notice we're in sculpt mode.
And we can now just click and drag on this little sphere here, but go ahead and undo all that. So let's go ahead and go back to object mode. So notice when we hit tab, it goes from sculpt to edit, because we're kind of in sculpt mode. And my layout goes into my kind of preset, I just change the colors here, but yours may look something more like this or just a sphere in the middle. You can add these extra windows if you'd like. So to go into object mode, just go up to here you can click object mode and in our collection, let's rename this quad sphere into snowman.
And let's just shift D and duplicate that. And then hit z. And kind of just make a little sphere here, maybe we'll scale it up a little bit, we're making a second part of the snowman. Then let's shift D again on the z axis, and just drop it down here. Let's go to our front view. I couldn't really see this, the sizes here, and we'll just scale that up.
So now we've got kind of like, small, medium and large, little spheres going on here. So already really cute. Let's go ahead and Boolean these together and I'm using a bool tool add on that you can add to an add on in your preferences. So just shift click on those two, and then we'll do an auto Boolean union. So that'll lock those in together. We'll take our new shape and the third shape and do an auto union Boolean.
And now we just have our snowman. Let's go into edit mode. Notice this should now be if we go to wireframe This is all one mesh. We don't have any, you know, internal geometry going on in there just a nice clean model that we can use for sculpting. Go back into solid mode. And let's rename this snowman.
Alright, this is already looking great.