So to 3d printed, let's go back to layout. And let's rename this first, let's call it 3d photo, since that's what it is now. And now we're going to take this 3d photo into edit mode and go to the 3d printing toolbox and just check solid, and it's going to bring up non manifold edges. And you should have four edges on a slide like this, because it's just a piece of paper, but what we're going to do is extrude that out, so hit e on your keyboard, that will extrude it. And then we're going to do z to lock it to the z axis, and then just do negative three. And now we're going to clean up all these jaggedy lines.
So to do that, we're going to scale z and then type zero and that will kind of like line up all these very easy and at the bottom is kind of open spills. So just hit F on the keyboard and that will fill in the bottom there and now we have a full manifold mesh that should be ready for 3d printing. So super easy way to make it 3d photograph. And now if we go and turn on our wireframe, we're actually going to lower the amount of resolution we have here. So that's going to be we're going to use a, we're going to use the decimate modifier, and just roll that ratio down, you could do like point five, you could do zero, which goes to nothing. Or maybe what I'll do is like point five.
You can see if I toggle this effect on and off, it's just going to lower our triangle count overall, just to kind of make it a little less taxing on our computers. So maybe even point 3.3 and then accept that and there we go. So it doesn't really change the geometry too much, but it's really lowered our, our number of triangles or faces that are in this design here. Looks pretty cool. So let's turn those wireframes back off. Alright, so what we're going to do next is rotate this on its side so it's really easy to 3d print.
So just hit our x and 90 and I will flip it up like this so you can see and then we're just going to add a cube, and this is going to be our base. So just make it the size of your photograph, it should come in pretty small, I know mine was 128. So we'll do 128. And I'm just gonna scale it in just so the edge of the photo pops out of my cube here, and then just go a little bit further. And then I can hit z, then I can scale on the z axis and go down to it's like a little base, maybe go a little bit thinner, somewhere in there, and you can do however much you want, and then go to the side view, then we can grab on the z axis and drop it down. And you just want this base touching the bottom of the photograph there.
But it's a little too wide. So let's, we don't need that much, you know, of a foot there. So let's scale on the Y. And that will bring this down. And the goal here is just to make it to where the 3d photograph can stand up, you know, so just as just as tall as you think it should be. You can also go into wireframe, and make sure that the photos not busting through the bottom, as long as they're touching or overlapping.
Did not Good. Go back to solid view. And now we've got a really cool 3d photo, but let's link these together with a Boolean. So we'll just shift click on both go to our bool tools and do a union, but I just usually hit Ctrl plus, and now we've got the Boolean automatically added for us. So we can, we can even turn the cube off, you know, it's all one mesh here. So now let's collapse and inspect this for 3d printing.