So make sure you have your spheres layer, selected first and then shift click on the cheese wedge. And on the bool tools, we're going to do a brush Boolean difference. And here we have it, a really cool piece of cheese wedge that you can use. And notice that I kind of made this one go into the other one. So it looks kind of weird right there, you know, right here. So let's fix that.
We can just go into our hole, go into edit mode, and then hit L. just deselect everything with alt a, and then let's hit l to just select this one little sphere here. And then we can hit G and grab that and move it to a new place when we bring it over here. Yeah, somewhere like that. Maybe bring it down. So we can do G and Z. Something like that.
And maybe let's make this one little more pronounced. So we'll click on it. Hit L and G So and then just kind of look around, make sure you have them where you want them. And I'm gonna move this one around just a little bit. So we'll hit L. And then we'll hit G. I bring that out ever so slightly. Drop it, maybe would come out like that.
That could be cool. Cool. All right, so now, if we go back to object mode, you can see all these cheese change all these holes in our cheese can change on the fly. Pretty powerful stuff. And so let's go ahead and get this ready for 3d printing.