So just make sure in object mode, do shift a will add a cube. And that's a good size there. And let's just grab it and go down on the z axis. And we're just going to flatten this out, go to the side view, and be going to wireframe or grouping just to see through. And we don't want to chop it off too far, you know, we don't want to hit the bottom of the phone. And we don't want to hit the inside cavity that we created with that inset, and extrude.
So let's just grab this cube and bring it down. You know, maybe somewhere in there. That way we just have a tiny thin part here. We've got a part to support our phone, but it's going to easily 3d print and then this should have no problem 3d printing. That's kind of a steep angle, but it shouldn't be that tricky for this printer to 3d printed and our insides are curved as well. So those should let that 3d print rather nicely.
Let's turn off our see through mode. Check it In rendered, and now what we can do is just click on that bottom cube, shift click on the amp, and in our Boolean tab, we can go to Tools, we're going to do a brush Boolean difference, and notice nothing happens. So we may be doing something that blender is not happy with. Let's take the cube and just grab it on the z axis, just grab it ever so slightly down. There we go. So it may have been clipping on something.
But now we have a nice flat bottom for our phone. Sound projector. So now we have a really cool kind of retro phone projector. You can make any style you want this is just shows you how easily you can use a few effects and just a basic cube to make something pretty complex. And and notice I have my my phone upside down here but the speaker should be down here but it should still be fine. So I'm going to rotate that around, rotate on that Why 180 and then we can rock it back with rotate.
There we go. And there we have it, your cell phone will nest right in there, you can easily just slide it in, slide it out, check our tolerances, we've got plenty of room, that everything about this design the way we built it, it makes it really easy to change any of these parameters without losing your without having to redo the entire project. So let's go back to Layout View, and get this ready for 3d printing. So we'll duplicate this collection, we can call this collapse and inspect and don't need the camera don't need the light. Let's delete those. Now we have all these layers.
But really, the only thing we need is the the base here the amp. So let's go to our amp, go to the modifiers and just apply all these modifiers apply and apply So just check every other layer, make sure there's no modifiers. And then now we can really just get rid of everything except for the amp and the cell phone. So let's delete those. Make sure you turned your top collection off. And now you should just be able to see your messages here.
Let's grab the cell phone can't move it out of the way, just for a second. That looks cool. But what I want to do too, is kind of remesh. This if we go into let's undo that move, if we go into the edit mode on this, look how many we have just tons and tons and tons of faces here, we have almost 70,000 triangles. So let's, let's break this down. Let's go into object mode.
On the amp. Let's add the modifier. decimate. And let's just decimate that like point five, maybe half and see what that does. So you can't even really see a visible difference. Let's keep going.
Maybe point three you can kind of tell if I take it in edit mode. We can't see it there. But if we go into wireframe, turn our wireframe on, you can see, you know from one, this is what it is. Now 2.3 totally changes the way the triangles are. But it's essentially the exact same shape. And it actually kind of gives it this cool new texture, which I really like.
But let's go even further, maybe let's try point one, see how far we can take this. That's actually kind of cool. So let's turn our wireframe off. Look at that. Well, now we've got kind of like a texture or like a skin going on for the texture of the the 3d print. And I'm liking that a lot.
So let's go ahead and check this for 3d printing. Let's apply that decimate, why not? And we'll go to our amp. Let's go to our 3d printing tab, go into edit mode and check all Hey, we have zeros on everything and zero And just a few overhanging faces. See where those are probably the bottom. Yep, just this bottom edge here.
And this just a little bit. So let's see if we can get a 55. Check the overhang. Okay, good. So just that one little piece. That's the only thing we may have an issue with.
But I'm happy with that. I think it's really cool. Let's go back into object mode. And I'm ready. Let's check our scale scale looks good. And let's export so we'll go to 3d printing.
I'm going to do final STL. Make sure you have the right file. And let's rename this call this phone app fixed. And let's export and then open that in the slicer of your choice. And here we go. We've got a part that is totally ready for 3d printing.
You could do any type of infill, maybe like 10 20%. I got 2.2 layer height and two shells. That should be plenty of fine No rest, no supports. Let's prepare for print. Here we have it done the ring. This is a cell phone amplifier that will amplify your phone's sound just bounce it out.