So go to Edit Mode, we'll go to 3d printing. And let's check. All right, zero non manifold edges. That is a great start. This is a solid mesh. Hopefully yours is as well.
Now let's go to the next one. So we're there saying that we have some zero faces still have some thin faces. I think that's because we are, this elephant is really, really tiny. And we do have some overhang. Let's check that. All right, so not terrible.
I think we can definitely get away with that. I think this could 3d print with no rational supports, and be totally fine and adorable. So I could go in and make this smaller and really fit to that rule. But, you know, if you're new to 3d printing or designing, I would just try and get rid of all of the overhangs. But once you kind of get a feel for your printer or the printer you're working with, then you can really know how far to push these angles. You know, some printers can only do 45 some can do more I've gotten mine all the way to about, you know, 6080 before it really starts to drag.
So, you know, it really depends on what kind of printing you're going to be doing. But I think this is going to be great for now. So let's keep that we've completed that. So overhangs in my mind are complete. And now let's work on these thin faces and it's saying the thin faces are right around the eyeball here. Let's go back and click on thin faces.
We can hit period on the numpad to center that and it looks like it's something going on with the eyes. So easy way to fix that make sure you're in edge mode. Again, I think this would 3d print just fine. But if you want to be you know, just make sure it'd be 100% certain you could double click that that loop. You can see it's kind of highlighted yellow there. And then we're going to add a bevel with Ctrl B as in bevel and just a little tiny one And that should fix that I.
Let's go to this I again, we should have something basics. Yep. So it's saying they're a little bit on this one too. But let's try and just fix this first. Make sure you're in edit mode, double click on that, hit Ctrl B to bevel. And we'll just do a little bit, and let's check our thickness, or kind of like our wall thickness.
All right, zero 10 faces, we did it. We have fixed it. So those thin edges are fixed. Let's check Oh, I think the next one is zero faces. And I believe this has to do with my scaling. If we go to scale, and go back to object mode, it looks like it's okay.
But maybe the rotations off maybe it's something to do with these eyes here. So what I want to do is just select this, go to Object, apply location and scale and let's go back and check our 3d printing check Oh, and see if that takes care of the zero faces. And it does not. So let's go ahead and scale up. That could be one of the issues. So to scale it up, let's scale it with a scale to make it at least 100 millimeters in length and hit OK. And notice it only did it for that part.
I had selected some undo that hit a make sure you have the whole thing lit up. And now we can scale to the bounds of 100 and hit OK. And there we go. Let's go ahead and do mesh cleanup. Remove doubles. So no, no doubles. We can do mesh cleanup.
Delete loose. And then now let's check. Okay, so that brought it down. Significantly, let's check our scale. Our scale still good. I'm gonna apply it again just to make sure since we scaled up so we've got some thin faces again, let's see where those are.
Somewhere inside here. So it looks like we've got some, some rogue geometry here. And they're also intersecting. So we could what we could do, that's just a piece kind of loading inside that we would have not known about without this toolkit. So that's, you know, you don't want things like that. But you don't want little things floating.
So let's get rid of that by hitting l to select the length it looks like there's two things kind of mesh together, so to L and now we have everything selected. And in this little, you know, this one floating island here, we're going to hit X. And then this is delete the vertices. And now that should take care of it. Let's check all. Alright, so that was the culprit, we had something just floating inside, maybe behind the eyes, maybe above the mouth there.
So, thanks to blenders toolkit, we were able to see that now this is a perfectly 3d printable mesh. And I know that because all these zeros, we do have some overhanging faces. But with our toy theory, we're going to go ahead and export for 3d printing. So to do that, let's rename it. Happy elephant. And then what I like to do is do fixed once I know it's fixed, then it's fixed.
Happy elephant fixed. And now we can choose a folder. I've already got it here final STL files, make sure our formats STL or OBJ and export. Now let's go check out the file. Okay, and here's our box animal the name of our project and how Elephant fixed and then double click that and open in your slicing software of choice. And there we go.
We've got this adorable little elephant. So happy. Let's go ahead and check our settings. See what something maybe 20% infill. And we don't need supports, we don't even need rafts. We've got our layer height at point two, that should be good.
And let's go ahead and print it. You may want to flatten out the feet just a little bit, but I think it will be fine. And let's go ahead check them out. So you can scrub through your prints with the slicing software's. Cool. So that's what the printer is going to do.
Then it's going to bridge all that together. Hey, now we've got the mouse. This is the part I was worried about. And looks like that should bridge pretty good. Let's see. Maybe a little tricky.
But yeah, I think that'll work. And then it'll go all the way up to the trunk. Let's go ahead and print that thing.