Adding 360 Rotation

Blender 2.8 for 3D Printing: Beginners Course Render EEVEE Photos of your 3D Designs
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Transcript

But I want to teach you how to do it even cooler than this. So this is nice, this looks good. I think we could change the lighting a little bit right now our lights are all the same, like intensity. So the top one, let's do like 20. really brighten it up, maybe even grab and take it up a little bit, see how we're getting that shadow in the back. Just bring that up. That looks good.

And then for one of our sidelights, we can bring it up to like maybe, maybe 15. So we're like, you know, 2015. And then this one, we could do maybe even lower like seven. So that's just a little feel. And that's just basic three point lighting. So now look, we're already getting some a little bit more dynamic shadows, things are looking really cool.

And all this is happening in real time. Another thing you can do is change your background. So just click on your background layer, and we can add a new color to that just go ahead and click any color you want. So maybe the opposite of usually what I'll do is if I go to one side of the color, I'll just go to the opposite, extreme lucky there that Looks pretty good. So already we've got a nice, colorful image. And go ahead and save.

So that's how you could change these on the fly. Another thing you could do is rotate on the z axis and kind of rotate your image around as you want. But what I want to teach you is how to do with 360. Export. And maybe you want to set up the studio like I had, where you can just have all your your items kind of loaded in here and just always ready kind of like a ready photo studio that once you've finished a model, you just throw it in here, change the colors around, and then you can export out a cool photo. So what I like to do is add a note object is kind of like the Rotate and grab kind of master controller here.

So we're going to add that. Let's turn our overlays back on. And I want to make sure that it's right in the center. So we're going to do shift a, and we're going to add an empty at the plane access. So there's an invisible object right there. You can see it here.

And all we have to do let's rename that. called grab and rotate control. And we're going to link any objects we bring in like our Suzanne here, we're going to click on Suzanne and shift click on the note, and then over the viewport, we're going to do Ctrl P, and then we're going to parent Suzanne to the no object. Now, if I click on the no object or the empty and hit G, I'm actually moving Suzanne around. So that's going to help when we go to add different models. And you can also do a really easy cool trick that I like to do is to make this spin around.

So to do that, we're going to make sure you have the grab and rotate control selected, and on rotation, you're going to right click on the Z and say insert keyframe and notice what happened down here. We've got some keyframes that appeared. And we'll make the range of our our animation, our 360 animation, about five seconds. We can do 24 frames a second times, maybe five seconds, and that's 120 frames. So now what we want to do is right Click right past the last, you don't want to say 120, you want to click on you want to right click right past it until it says 121. That's the trick.

And then you say 360 and then enter that, right click it and insert a single keyframe. And notice now we have another keyframe right there. But if we hit play, it rotates, but it's kind of got a slow start and a slow stop and then stops and then it starts again. But what I like to do is have just a constant rotation. So to do that, just pause it, and we're going to drag this up. So go to our type and change it to grep editor.

And we want to hit a to select all the little keyframes and then hit T. And under interpolation we want to do linear right now we have like a curvy animation line, we want a straight as an arrow, so hit linear. And now we have a straight line. Let's go back to timeline and now if we hit play Notice it's just going to continuously seamlessly do a perfect loop and I like that a lot better. So pick whichever one you like. And let's keep on going

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