In this video lesson, we're going to be creating the actual rig. So to do that, let's click on this box or cube, hit X on the keyboard to delete it. And go ahead and save your file. Let's save as we'll do custom ring, custom text ring. And now let's bring in a new shape. So to do that, let's add with shift a, and we'll add a cylinder.
Right here we can see there's an add cylinder, little drop down twiddle, so twiddle that up. And let's double our vertices, that's gonna make this ring just a lot smoother. And let's type in our radius here. So the magic number that we remembered from the previous lesson, we're going to use that number, but we only need half of it because it's the radius. So I'm going to type in 20 divided by which is the slash here, and then two, and then go ahead and click into the next box. And that is the actual The size of my finger right here, it is two radiuses of 10 millimeters, which makes this 20 millimeter circle.
And if you want to double check, look at your dimensions and it is in the lead 20 millimeters by 20 millimeters, it is a little short, so let's increase this to maybe seven. And that's just gonna make it a little thicker for when we go to print our ring. Next, let's name rename this cylinder. So just double click and type in ring outer and click away. Now, what we want to do is shift a and add another mesh. So this time we're going to do another cylinder.
And it's already preset for us. But we need to make this just ever slightly bigger. So maybe let's just take our original number and add three to it. So mine was 20 and I'll add three, so that's 23 and then let's divide it by two and that will give us the radius and there we go. That is the outer part of our rank, this will be the real outer part of our ring. Notice there's these crazy lines happening, that's because the tops of the cylinders are right on top of each other.
So to fix that, let's drop the depth down to six and make it just a little skinnier. And we've got it. So now we have our two cylinders, the inner ring, so let's rename this. This is actually our inner ring. And the new cylinder is going to be our ring outer. And now, if we click on ring outer, we can go into the modifiers tab and add a Boolean.
Next we'll do difference and select our ring enter and nothing happens lalalala but it did go to the ring, enter and hide that bad boy. And there you go. We have a simple ring that could be 3d printed, but it gets better than this. This is just the beginning. So this is our ring interview. Ring outer.
Let's go ahead and turn that back on and switch the object, viewing this viewport display to wire. And now we can see a kind of live preview of our Boolean. And next, let's go to our ring outer and go into edit mode. And we will go to lines or edges and just double click on the top outer edge here, which is double click and that should select all of this top ring orbit to the bottom, hold shift and double click on that one. So now you should have both the top and the bottom selected here. And what we're going to do is use a tool on our tool in our Edit Mode.
That is the bevel tool looks like a little house and just click on that and click and drag and notice it is sliding, kind of making a beveled edge. So let's go right up to that inner circle here. You can also scroll on your mouse wheel or you can just click segments and increase these segments. However you want this to go down. So I'm happy with that. Let's go ahead and click out.
And now we have a little bit more curvy Lord of the Rings type ring or just something with a little bit more ring appeal.